
CORECRITICAL
Original gameplay. A modern core.
Explore the modernization
Preserving what made MW3 special, rebuilt for today.
A faithful foundation, modernized for new missions.
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All MechLab updatesDaily development summaries from Core Critical.
Big Lake sunlight, rendering benchmarks and campaign investigation
An isolated Big Lake test now renders directional sunlight and ambient fill on terrain, hills, buildings and replacement mechs. Matched tests measured a 2.7 percent average frame-rate cost for the new lighting. Campaign investigation and model previews continued alongside it, with unresolved gameplay defects and offline visual work kept separate from verified native rendering progress.
Native Mech Lab repair, Pirate's Moon menu and MW3 playtest progress
Today's work advanced MW3 campaign playtesting, repaired the native Mech Lab's ultrawide canvas, and brought Pirate's Moon to a native Vulkan menu. HUD, zoom and fog fixes improved the local Remaster build. Model and texture work continued alongside GPU geometry experiments, with failed comparisons kept separate from the playable build.
Native Remaster: ultrawide views, a broader HUD, and local music
The native MW3 development host gained a faster rendering path, true ultrawide presentation, broader original HUD coverage, and file-backed music. These are development milestones; full-game fidelity and a portable release still need more work.
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