An October 15 progress snapshot records a corrected campaign-entry movie fault and the user's report of completing the first campaign mission. It also records several HUD and widescreen Mech Lab issues that still need investigation. This is a rolling development update, not the final day's release report.
Campaign entry and video startup
A timing-sensitive divide fault was traced to an optimized decoder calibration loop. The correction preserved the original measured loop rather than inventing a delay, clock value, or successful result.
Real-clock startup and video checks passed within their stated frame budgets. A separate automated campaign test reached first-mission gameplay, and the bounded original-compatible Training, GPU draw-stream, and Instant Action reference comparisons remained intact.
User playtest
The user subsequently reported completing the first campaign mission in the local Remaster profile. That extends the earlier automated evidence, which covered mission entry and a bounded gameplay run. It is a user-confirmed playtest result, not independent proof of full-campaign or save/load equivalence.
Issues still under investigation
- Status-panel backgrounds extend beyond their frames in the tested ultrawide setup, and the weapon-list container is wider than expected.
- Radar alignment, zoom-reticle tracking, and per-part enemy damage tint need comparison with original behavior.
- The intermission Mech Lab has substantial widescreen layout problems. Root-cause investigation and discussion are still required before its fix is chosen.
Other resolutions have not been user-tested for these reports. No fixes for the listed HUD and Mech Lab issues are claimed in this snapshot.
Project updates
The Core Critical website gained a daily-summary publishing path and an archive. Public-facing notes can now describe the day's work without exposing private development records or turning every raw commit into a news item.
The retained startup acceptance count remains 131 of 144, with strict acceptance paused. Original game files, local assets, music, generated translations, and executables are not part of a public release.
The source repository is currently private; GitHub links require collaborator access.